Presented by BAE SYSTEMS | Booz Allen Hamilton | NASA
2010 Game to be announced on Saturday January 2, 2010
2009 Lunacy This game is played on a field known as the CRATER. Two ALLIANCES, one red and one blue, composed of three FIRST Robotics Competition (FRC) teams each, compete in each MATCH. The object of the game is to attain a higher score than your opponent by placing the GAME PIECES in the TRAILERS hitched to the opposing ALLIANCE’S ROBOTS.
2008 Chesapeake Regional FIRST Overdrive FIRST Overdrive is a game played on the TRACK. Two ALLIANCES, one red and one blue, composed of three teams each, compete in each MATCH. The object of the game is to attain a higher score than your opponent by making counter-clockwise laps with your robot around the TRACK while moving large TRACKBALLS over and/or under the OVERPASS that bisects the TRACK.
2007 Chesapeake Regional Rack 'n' Roll Rack ‘n’ Roll is played by two (2) three-team alliances on a 54’x26’ 8" field with a center structure (Rack) containing 24 "spider legs." To score, teams use three different types of tubes called "Keepers," "Ringers," and "Spoilers."
The game is made up of two scoring periods. The first period is "Autonomous" (the robots run without driver control) lasting 15 seconds. In the autonomous period, robots try to place a "Keeper" tube on one of the spider legs of the Rack using a color vision tracking system to find one of the four target lights at the top of the rack. Once placed, a "Keeper" tube may not be removed or "Spoiled." During the second period (2 minutes), the robots are driver controlled. In this period the teams will attempt to score more points by using the robots to add "Ringers" onto the spider legs or by "Spoiling" the opposing teams score by placing a black tube over the "Ringer." Points are earned and scored exponentially by the number of consecutive Ringers and Keepers in a column or row.
Click on picture below to enlarge.
Alliances may score additional points if, by the end of the match, their robots are in their home zone and have been lifted off the floor by 4" or more by another robot before the final buzzer sounds.
2006 Chesapeake Regional Competition-AIM High AIM HIGH is a game played on a field as illustrated in the figure below. Two alliances, one red and one blue, composed of three teams each, compete in each match. The object of the game is to attain a higher score than your opponent alliance by scoring balls in the center or corner goals, and/or by having ROBOTs on your platform or ramp at the end of the match.
Team 612
Team 612
Team 007
Team 007
2005-Chesapeake Regional Competition-TRIPLE PLAY Triple Play:
Two alliances – one “red” and one “blue” – composed of three teams each compete in each match. The object of the game is to attain a higher score than your opponent alliance by placing tetras on or into goals, getting three goals in a row capped with tetras, and/or having all three robots on an alliance in their end zone at the end of the match.
2004 Chesapeake Regional- FIRST FRENZY The object of the game is to attain a higher score than your opponent alliance by delivering balls into goals, capping goals with larger balls, and/or having robots hanging from the Pull-Up Bar at the end of the round of competition. The point values for each of those actions are explained below.
FIRST FRENZY: Raising the Bar is played on a field initially set up as illustrated in the figures below. Two alliances comprised of two teams compete in each match.